Enhance Ability
Level 2 · transmutation · Concentration
| Casting time | 1 action |
|---|---|
| Range | Touch |
| Components | V, S, M (Fur or a feather from a beast.) |
| Duration | Up to 1 hour |
| Classes | Bard, Cleric, Druid, Sorcerer |
| Source | SRD |
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
***Bear's Endurance.*** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
***Bull's Strength.*** The target has advantage on strength checks, and his or her carrying capacity doubles.
***Cat's Grace.*** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
***Eagle's Splendor.*** The target has advantage on Charisma checks.
***Fox's Cunning.*** The target has advantage on intelligence checks.
***Owl's Wisdom.*** The target has advantage on wisdom checks.
***Bear's Endurance.*** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
***Bull's Strength.*** The target has advantage on strength checks, and his or her carrying capacity doubles.
***Cat's Grace.*** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
***Eagle's Splendor.*** The target has advantage on Charisma checks.
***Fox's Cunning.*** The target has advantage on intelligence checks.
***Owl's Wisdom.*** The target has advantage on wisdom checks.
At higher levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.