⚔️ D&D Companion

← All spells

Find Traps

Level 2 · divination

Casting time1 action
Range120 feet
ComponentsV, S
DurationInstantaneous
ClassesRanger, Cleric, Druid
SourceSRD
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Describe what went wrong and how to reproduce it.

Your report was saved. Thanks for making D&D Companion better!